In the three circles positioning framework presented in class what does the bar represent?
- In the three circles positioning framework presented in class what does the bar represent?
- A potential shortcoming of the product concept is that it
- Which of the following statements about the bin theory or memory is false?
- Which of the statements about the levels of the product concept are true?
- Roxanne has completed her positioning analysis
- Which of the following is not a way perceptual maps can help you with your positioning strategy?
- What is the easiest way to become the category leader for a product category?
- Perceptual mapping can be used to do all of the following except
A potential shortcoming of the product concept is that it
Data visualization can be divided into (at least) two categories. The first allows a scientist to investigate data and make observations about complex workplace processes. The other type of visualization creates simple, insightful, and visually appealing illustrations of her findings that she can share with others and ultimately publish.
R may create any of these forms of visualizations. In reality, R has a number of different graphics systems. This is because R is extensible, and development in R graphics has mainly been achieved by incorporating packages rather than removing old functions. Each graphics system has its own set of benefits and drawbacks. We’ll learn about two of them in this chapter. To begin, we’ll take a quick look at the basic R plotting functions3939. They are found in the graphics kit, which comes standard with any R installation. Following that, we’ll use ggplot2.
a foundation Historically, R graphics were the first: they were plain, procedural, and conceptually inspired by drawing on a canvas. For various types of plots, there are specialized roles. These are simple to name, but combining them to create more complicated plots or exchanging one for another easily becomes messy, if not impossible. The user plots directly onto a (conceptual) canvas (the term harkens back to some of the first graphics devices – see Figure 3.1). She must make clear decisions about how much room to devote to margins, axes names, titles, legends, and subpanels; once anything has been “plotted,” it cannot be moved or erased.
Which of the following statements about the bin theory or memory is false?
The middle of the Move Gizmo shifts to a flat square if you hold shift while clicking and dragging in the center. The flat square means that the GameObject can be moved around on a plane in relation to the Scene view direction. An immersive look at the future you’re building. Scene View is used to pick and place scenery, characters, cameras, lights, and other Game Items. more details See the Glossary for more information. camcorder A component that generates a picture of a specific point of view in your scene. The result is either shown on a computer or saved as a texture. More information can be found in the Glossary.
Adjust the GameObject’s rotation by clicking and dragging the axes of the wireframe sphere Gizmo that appears around it with the Rotate tool selected. The last axis you modified will be colored yellow, just as with the Move Gizmo. Consider how the red, green, and blue circles rotate around the red, green, and blue axes that appear in Move mode (red is the x-axis, green in the y-axis, and blue is the z-axis). Finally, rotate the GameObject around the Scene using the outermost circle. Your game’s environments and menus are contained inside a Scene. Consider each Scene file to be a separate stage. You put your environments, obstacles, and decorations in each Scene, effectively designing and constructing your game piece by piece. View the z-axis in the Glossary for more details. Consider it as if you were spinning in screen space.
Which of the statements about the levels of the product concept are true?
The word “World Englishes” refers to the inconsistencies that appear in the English language when it is used in different ways around the world. Scholars of World Englishes analyze the origin, background, feature, and influence of various varieties of English used in various sociolinguistic contexts.
Languages evolve to meet the needs of the cultures in which they are used. Multiple variations of the English language exist because communities have a wide set of social needs, which can vary across cultures and geographies. American English, British English, Australian English, Canadian English, Indian English, and so on are just a few examples.
Although there is no single way for a new variety of English to evolve, its evolution can be viewed as an adaptation process. A certain community of speakers adapts the features of a familiar variety of English to meet the needs of their social background.
In American English, a shop selling alcoholic drinks is referred to as a “liquor store,” while in British English, it is referred to as a “off-licence.” The latter term comes from British law, which distinguishes between companies that are permitted to sell alcoholic drinks for consumption off-premises and those that are licensed for consumption on-premises (i.e., bars and pubs).
Roxanne has completed her positioning analysis
How many market segments does a business focus on?
Which of the following is not a way perceptual maps can help you with your positioning strategy?
What is the easiest way to become the category leader for a product category?
a. For each product the company sells, you can focus on one market segment.
Perceptual mapping can be used to do all of the following except
b. Only one section can be ‘targeted.’ The remaining markets are secondary markets. Correctc. The amount that helps you to optimize income using the capital you have available. d. Target as many segments as you can with your current financial capital. e. Find out how many segments are typically targeted by companies with the same NAICS code as you and use it as a guideline about how many segments to target.
According to the 80/20 rule,…?
a. You can deceive 80% of the people some of the time and 20% of the people all of the time.
b. Identifying segments should take up 80% of your time, while designing target audiences should take up 20% of your time.
c. 20% of all consumers are responsible for 80% of production. d. You’ll have four times the number of losing segments as winning segments. 20% of your time should be spent on developing segments, and 80% of your time should be spent on developing target markets.